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Devlog
Cannonball: Instrument of Ares
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Devlog
Week 13 - Updates/planned updates based upon Testing Session
June 01, 2025
by
badwolf519
This week was the final week of development for my game! What I’ll be discussing this final devlog: Continued player feedback Music Sound Effects Finishing touches Progress: Player Feedback Continue...
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Documentation & User Guide
May 29, 2025
by
badwolf519
User Guide Cannonball: Instrument of Ares Cannonball: Instrument of Ares is a 2D cannonball-based puzzle game in which YOU control the angle of the cannon and power of the blast to avoid obstacles and...
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Week 12 - UI / Polish
May 25, 2025
by
badwolf519
This week featured some new levels and a testing session for the game! What I’ll be discussing this devlog: Built 3 new levels Added a help screen Player Feedback from testing session Updated UI New...
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Week 11 - Presentation and Graphics
May 18, 2025
by
badwolf519
This week was a BIG week for the development of the game! What I’ll be discussing this devlog: Added a win state and Level Complete overlay scene. Added a Main Menu scene and Level Selector scene. D...
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Week 10 – Enemies / Interaction / Puzzles
May 11, 2025
by
badwolf519
Introduction This week I was able to implement much more aspects of the core gameplay than before. 1. Camera that follows the cannonball that resets to the default camera when the cannonball is killed...
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Week 9 - Basic Level Blocking
May 04, 2025
by
badwolf519
Introduction This week I was able to implement a number of important things. 1. Fixed the pivot point for my cannon. 2. Added better cannon sprites 3. Added a background 4. Added my first level obstac...
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Week 8 - Player Movement
May 04, 2025
by
badwolf519
Introduction The first week of development for most of the time I was actually away due to a trip I’d booked before I enrolled in Uni so that definitely set me back a little bit. I would have hoped...
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Game Concept
April 10, 2025
by
badwolf519
Cannonball: Instrument of Ares Cannonball: Instrument of Ares is a 2D cannonball-based puzzle game in which YOU control the angle of the cannon and power of the blast to avoid obstacles and complete e...
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